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Team Fortress 2 Downloads > Maps > Control Point:
CP Titan (v4.0)
Filename: cp_titan_b4.zip


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36.87 MB
v4.0
Zenny0004
http://forums.tf2maps.net/s...
133
09-06-2010
Team Fortress 2
Maps > Control Point


Average User Rating: 8.7
Number of Votes: 7
Related Files:
Latest 5 Maps > Control Point:
- Another Mans Castle (1.0)
- Another Mans Castle (1.0)
- CP Titan (RC1)
- CP Starship (Beta 3)
- CP artpass_mrhappy

4 Other Files by Zenny0004:
- CP Titan (RC1)
- CP Titan (0.3 (Beta))
- CP Titan (Beta 2)
- CP Titan (Beta 1)


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CP Titan (v4.0) - File Description  


Description:
Ultimately decommissioned in 2006, the Titan family of rockets were considered too expensive and too finicky compared to alternative rocketry technology to be used in mainstream space exploration. Fortune favors a thrifty shopper however, and as the Titan I was phased out for its successor, RED and BLU both scrambled to snatch up the memoirs of the past decade of expendable rocketry. Seeing an exploitable opening, both groups feverishly worked on retrofitting the technology into their own plans of world domination, and though the aforementioned fortune can be kind, it can also maintain a sense of irony - for now both RED and BLU have each other in the crosshairs, rockets pointed squarely at each other.

With three control points per side, controlling the forward base that oversees the transportation of rocketry parts is only the first step. You'll need to then capture their storage shack which houses technological marvels from decades past, as well as their fuel reserves. Finally, you're ready to strike at your final goal - the control point directly behind the rocket in their control room terminus. Sabotaging their rocket will assure victory for your side, as well as assuring their carefully laid plans (as well as their base) goes up in an explosion of steel and fire!

Amongst the lingering smell of Dinitrogen Tetroxide and Hydrazine, Balistic Logistics United and Rocket Exploration Division are now locked in an ever-increasing battle of wills, fingers poised over the launch buttons, and only the cooperation of their respective team to assure victory over the other side.

You don't have to be a rocket scientist to blow up a rocket. Guns and ammo work just as well.



CP Titan (v4.0) - Screenshots  
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CP Titan (v4.0) - File Download Options  

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CP Titan (v4.0) - Readme  
Readme File:
Installation Instructions:
Unpack the zip into this folder on your computer

Steam > steamapps > YOURUSERNAME > team fortress 2 > tf > maps

----------------

Map Fixes from cp_titan_b3 to cp_titan_b4

- Fixed the bonus time for capturing a contorl point to only add 30 seconds intead of 60 seconds
- Moved the last capture point spawn rooms to the lower level to help with the map flow
- Moved the shack spawn rooms to be angled to point players in the proper direction leaving spawn
- Removed the setup timer and setup doors from the map
- Lowered the maximum possible respawn time
- Added occluders to optimize the map more in the center area
- Fixed the lighting in the back spawns over the posters and rocket rooms over the 21
- Created custom control point signs for each of the 3 points possible (rocket, shack, forward base)
- Created custom holograms for each control point for each team BLU and RED
- Created custom logos for each team the Balistic Logistics United (BLU) and Rocket Exploration Division (RED)
- Created custom props using the new custom logos for each team
- Created a BLU texture for the train on BLU side (one did not exist before)
- Rebuilt both rockets smoothing groups
- Removed and combinted displacement maps to further optimize the map
- Reorganized the folder directories internally for all custom models and materials in the map
- Added minor detailing to some areas in the map
- Added player clip planes in some areas players were getting caught up


CP Titan (v4.0) - User Comments  

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